![]() ![]() I should break out my Wacom tablet and try some Super Scope games with that. The games are multiple times harder to play this way. Biggest problem is that it really does suck using the joypad axes to control these devices. ![]() I didn't test Yoshi's Safari myself, but it should be fine now.īyuu wrote:Yeah, I definitely want to support both as input types. Especially regarding the shots not going where you expect them to. Other than what I mentioned above, please let me know if you spot any bugs this time around. That also means that joypad analog axes won't work well for mouse simulation still. Use the spacebar or enter to bring up the assignment window for now. I have not added the new input changes just yet, so the mouse button 0 still auto-assigns in the GUI. So be sure to update the config file again. joypadNN.button_NN and joypadNN.axis_NN are now joypadNN.buttonNN and joypadNN.axisNN. Oh, and the cursor works as expected in hires and/or interlace modes now.Īlso, x_axis, y_axis, button_NN is now mouse.x_axis, mouse.y_axis, mouse.buttonNN. It really helps on red screens, but it seems kind of obtrusive to the view everywhere else. Not sure if I should add a shadow around the cursor or not. I also modified the cursor just a bit by adding dots to each side of the circle. Mouse still needs the speed bits supported. I got the speed hit to ~1% with no light gun, and ~7% with.Īll three light gun modes allow you to go offscreen by 16 pixels in either direction, and Super Scope's offscreen flag is now supported. ![]()
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